I think there are a ton of different ways to make money in video games, and it’s kind of publisher-dependent and brand-dependent. Well, the three ways that we do it. First off, we have Magic: The Gathering Arena, which is a fantastic extension of one of the biggest card games in the world. People love it, it’s highly sticky, and it’s been around since 2018. It’s good, nice business for us. We do it with digital licensing, working with some of the best people in the world. That’s a super high margin, very large scale for us, which helps us really propagate and drive reach for our brands. And then we’re selectively investing in publishing where we want to build that relationship with consumers. We’re doing that with a more traditional business model, and not doing a whole bunch of complex battle pass or free-to-play economics. We’re doing it more like, “Hey, here’s the price for your game. You get 40 to 50 hours of content, you have a lot of fun, and then hopefully, you want to go buy the sequel.”
提升检察管理科学化水平。持续整治形式主义为基层减负,深化“一取消三不再”措施,一体抓实业务管理、案件管理、质量管理。常态化开展办案质效分析研判,对捕后不诉、抗诉后未采纳等案件组织质量评查,推动做实“每案必检”。全国检察机关办理案件审结率同比上升2.3个百分点,一年以上未结案件同比下降96.9%,判决无罪、撤回起诉人数同比下降13.6%,办案质效稳步提升。
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