I think sometimes when I mention C# to non-indie game devs their minds jump to what it looked like circa 2003 - a closed source, interpreted, verbose, garbage collected language, and... the language has greatly improved since then. The C# of 2025 is vastly different from the C# of even 2015, and many of those changes are geared towards the performance and syntax of the language. You can allocate dynamically sized arrays on the stack! C++ can't do that (although C99 can ;) ...).
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